MW4 Marksman Rifles

MAR-9 MW4: Marksman Rifles Stats, Score and Match Guide

MAR-9 MW4 guide with the correct weapon image, public stats, role-adjusted score, class comparison, unlock details and practical match impact.

8/23/2026 MW4 Best Guns Editorial Team Last updated: 8/23/2026
MAR-9 weapon render

Marksman Rifles · Primary

Weapon scorecard

Unlock: Start · MW4.GG EA snapshot: 2026-08-23

Role-adjusted score

51

100-point model

DimensionMW4.GG valueWeightWhat it means in a match
Damage 59 20% 59 is low for this class. It can change how many accurate hits are needed, but hit zones, damage ranges and TTK are not published here.
Fire Rate 315 RPM 8% 315 RPM is high for this class, or roughly one shot every 190 ms. It helps with follow-up shots, but spends ammunition faster and can make recoil harder to settle.
Range 53 20% 53 is high for this class on MW4.GG's relative scale. It favors mixed-distance fights; it is not a published meter value.
Accuracy 64 20% 64 is low for this class. It should make sustained target tracking more or less forgiving, but it is not a direct hit-rate or recoil percentage.
Mobility 54 8% 54 is low for this class. For this weapon class, that mainly changes how safely you can rotate, enter a fight, or escape after a missed challenge.
Handling 51 16% 51 is low for this class. Expect the difference in the overall readiness and control feel of the weapon, not one isolated ADS measurement.
Rounds 20 rounds 4% 20 rounds is high for this class; at the listed fire rate, a full hold lasts about 4 seconds. It changes how often you must reload while chaining fights.
Reserve 40 rounds 4% 40 rounds is high for this class. It gives less room for missed shots and extended lane pressure; it does not improve a single magazine's damage.

Data notes

MW4.GG values come from the Early Access API snapshot checked 2026-08-23. Damage, Range, Accuracy, Mobility and Handling are MW4.GG relative indicators; MW4.GG does not publish their calculation formulas or direct distance units. Fire Rate is rounds per minute. Rounds and Reserve describe ammunition capacity. Missing public values are excluded from the performance calculation.

Performance model

50

Category weights · 90%

Community signal

3.18 / 5 · 3 votes

Vote-adjusted weight · 10%

Confidence

Medium

More votes reduce uncertainty

Final score = category-weighted MW4.GG dimensions plus a community signal worth up to 20%. The community weight grows with votes and is capped at six votes. Missing dimensions stay unscored; this is our transparent editorial model, not an Activision rating.

Official role evidence: The official weapon description is used only to establish its intended role; the numeric score remains the transparent editorial model above.

Match role and first decision

Judge MAR-9 inside the Marksman Rifles role before comparing it with another class. Start with its intended engagement distance, then check whether its fire rhythm, reload exposure and movement fit your mode.

Public facts at a glance

FieldValueHow to use it
ClassMarksman RiflesCompare the weapon with peers that solve the same match problem.
UnlockStartPlan when the weapon becomes available; unlock level does not measure strength.
Damage / Fire Rate59 DMG / 315 RPMUse these as headline clues, then read the scorecard for context and missing fields.
Community Meta3.18 / 5 · 3Treat the score and vote count as an early signal, not proof of final balance.

Practical test checklist

  1. Use the same distance, attachments and target behavior when comparing weapons.
  2. Record hit consistency, reload exposure and movement instead of judging one number alone.
  3. Repeat the test after a map, mode or balance patch changes the conditions.

Compare within the same class

Open the Marksman Rifles overview to compare MAR-9 with its direct peers. A weapon can win a long lane and still be the wrong choice for an objective entry.

Open the Marksman Rifles comparison

Limits and sources

The public snapshot does not provide complete hit-zone multipliers, distance curves, recoil plots, attachment effects or final-launch balance. Missing values remain unknown rather than being estimated.

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